What is it?
OMA is a typing game made using Unity in two days.
Made during the Global Game Jam 2020, I wanted to test signs and feedbacks in a simple gameplay loop.
In this game, you need to type twice the characters display on screen to repair the broken object. Once it's repair an other one comes and the game loops infinitely.
I worked on signs, feedbacks, replayability and affordances.
Design Intentions
In OMA, I produced all the feedbacks myself from art to sound. Speaking about development and signs, the hardest part was the camera behavior (zoom, movement, shake) who gives intensity to actions.
I wanted to focus on: each actions must have at least 2 sign and 2 feedback. Because it's this point that gives video game actions all their juice and activates the brain's reward system.
Every string of character the player have to type is randomly generated with two parameters: the string length and the characters making the string.