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OMA

OMA Logo.PNG

What is it?

OMA is a typing game made using Unity in two days.

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Made during the Global Game Jam 2020, I wanted to test signs and feedbacks in a simple gameplay loop.

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In this game, you need to type twice the characters display on screen to repair the broken object. Once it's repair an other one comes and the game loops infinitely.

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I worked on signs, feedbacks, replayability and affordances.

Design Intentions

In OMA, I produced all the feedbacks myself from art to sound. Speaking about development and signs, the hardest part was the camera behavior (zoom, movement, shake) who gives intensity to actions.

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I wanted to focus on: each actions must have at least 2 sign and 2 feedback. Because it's this point that gives video game actions all their juice and activates the brain's reward system.

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Every string of character the player have to type is randomly generated with two parameters: the string length and the characters making the string. 

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